META

Meta Platforms Price

META
$599.33
-$10.20(-1.67%)

*Data last updated: 2026-05-11 18:43 (UTC+8)

As of 2026-05-11 18:43, Meta Platforms (META) is priced at $599.33, with a total market cap of $1.54T, a P/E ratio of 27.52, and a dividend yield of 0.34%. Today, the stock price fluctuated between $598.67 and $607.98. The current price is 0.11% above the day's low and 1.42% below the day's high, with a trading volume of 13.55M. Over the past 52 weeks, META has traded between $520.00 to $796.25, and the current price is -24.73% away from the 52-week high.

META Key Stats

Yesterday's Close$616.81
Market Cap$1.54T
Volume13.55M
P/E Ratio27.52
Dividend Yield (TTM)0.34%
Dividend Amount$0.52
Diluted EPS (TTM)27.85
Net Income (FY)$60.45B
Revenue (FY)$200.96B
Earnings Date2026-07-29
EPS Estimate7.19
Revenue Estimate$60.15B
Shares Outstanding2.50B
Beta (1Y)1.243
Ex-Dividend Date2026-03-16
Dividend Payment Date2026-03-26

About META

Meta Platforms, Inc. engages in the development of products that enable people to connect and share with friends and family through mobile devices, personal computers, virtual reality headsets, and wearables worldwide. It operates in two segments, Family of Apps and Reality Labs. The Family of Apps segment offers Facebook, which enables people to share, discuss, discover, and connect with interests; Instagram, a community for sharing photos, videos, and private messages, as well as feed, stories, reels, video, live, and shops; Messenger, a messaging application for people to connect with friends, family, communities, and businesses across platforms and devices through text, audio, and video calls; and WhatsApp, a messaging application that is used by people and businesses to communicate and transact privately. The Reality Labs segment provides augmented and virtual reality related products comprising consumer hardware, software, and content that help people feel connected, anytime, and anywhere. The company was formerly known as Facebook, Inc. and changed its name to Meta Platforms, Inc. in October 2021. Meta Platforms, Inc. was incorporated in 2004 and is headquartered in Menlo Park, California.
SectorCommunication Services
IndustryInternet Content & Information
CEOMark Elliot Zuckerberg
HeadquartersMenlo Park,CA,US
Official Websitehttp://www.meta.com
Employees (FY)78.86K
Average Revenue (1Y)$2.54M
Net Income per Employee$766.60K

Learn More about Meta Platforms (META)

Gate Learn Articles

Understanding the Meta-game.Meta-game is a complex and esoteric concept in the field of encryption, involving game theory and behavioral economics. It includes underlying mechanisms, behavioral changes, best response functions, and reflex loops. Metagames inspire narratives through catalysts, influence price movements, and form reflexive loops through behavioral changes among market participants. Metagames can be self-enhancing or self-defeating, affecting their duration and trading strategies. The article uses examples such as the ETH killer trade, Facebook’s rebranding to Meta, and BTC ETF flows to demonstrate how the metagame works and how investors can identify and exploit these games to gain value. 2024-05-27
What are Meta Transactions (ERC-2771)? (2025) What are Meta Transactions (ERC-2771)? (2025) Learn about this standard and meta transactions. Explore its benefits, mechanics, and 2025 latest developments including expanded real-world applications in gaming and NFT platforms, Biconomy's multi-chain relayer advancements, improved ecosystem integration, and enhanced security frameworks driving mainstream blockchain adoption through gasless interactions.2025-06-17
Pendle - Beyond the Point Meta"Point Meta" refers to a system that distributes points through a protocol. Pendle’s YT function essentially allows users to "leverage to purchase points," attracting significant capital to the platform. However, Boros has introduced a series of additional features, creating a flywheel effect and achieving product-market fit. 2024-12-11

Meta Platforms (META) FAQ

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Meta Platforms (META) is currently trading at $599.33, with a 24h change of -1.67%. The 52-week trading range is $520.00–$796.25.

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Meta Platforms (META) Latest News

2026-05-09 22:02U.S. Senator Warren Sends Letter to Meta Demanding Stablecoin Details by May 20According to sources, U.S. Senator Elizabeth Warren sent a letter to Meta CEO Mark Zuckerberg requesting detailed information about the company's stablecoin plans by May 20th. Warren cited concerns over Meta's lack of transparency regarding its recent cryptocurrency initiatives, particularly referencing the company's previous Libra project. Meta reportedly tested USDC-based stablecoin payments with select content creators in the Philippines and Colombia in April, aimed at enabling faster and lower-cost cross-border transfers.2026-05-09 00:31U.S. Senator Warren Demands Meta Explain Stablecoin Plans by May 20According to Cointelegraph, on May 9, U.S. Senator Elizabeth Warren sent a letter to Meta CEO Mark Zuckerberg requesting details on the company's stablecoin integration plans. Warren, citing Meta's previous failed attempt to launch the Libra stablecoin, expressed concern about the lack of transparency. She requested that Zuckerberg provide information by May 20 on pilot launch dates, third-party stablecoins involved, and privacy protections. Meta has already rolled out USDC stablecoin payments to creators in the Philippines and Colombia in April.2026-05-08 11:05AI Infrastructure Investment Drains Tech Giants' Cash Flow; Alphabet Halts Buyback for First Time in DecadeAccording to Beating, a technology intelligence platform, the $725 billion AI infrastructure investment is rapidly depleting the free cash flow of four major tech giants—Amazon, Alphabet, Microsoft, and Meta. In Q3 2026, their combined free cash flow is expected to drop to approximately $4 billion, significantly below the post-pandemic quarterly average of $45 billion, marking the lowest level since 2014. To manage the massive infrastructure spending, the tech giants are resorting to debt issuance, buyback suspensions, and off-balance-sheet financing. Alphabet suspended its stock buyback program for the first time since 2015 and issued $48 billion in bonds cumulatively. Meta paused buybacks (the longest suspension since 2017) and issued $55 billion in debt. Microsoft's server and equipment assets tripled to $191 billion since mid-2022, while Amazon plans $200 billion in investments for 2026.2026-05-08 11:05Senator Warren Demands Meta Respond by May 20 on Stablecoin Trial Ahead of 2026 RolloutAccording to Senator Elizabeth Warren, on May 8 she demanded that Meta CEO Mark Zuckerberg respond to seven detailed questions by May 20 regarding the company's plans to integrate a third-party stablecoin into its platform by the second half of 2026. In a letter to Zuckerberg, the Ranking Member of the Senate Banking Committee raised concerns that the move could compromise financial stability and consumer privacy across Meta's 3.5 billion-user network. Warren cited reports that Meta is currently conducting a "small and focused trial" using a third-party stablecoin ahead of the broader rollout. Her questions address trial structure, risk management controls, privacy guardrails, and whether Meta intends to issue its own stablecoin or private currency.2026-05-08 00:52Meta Files Judicial Review Against Ofcom Over Online Safety Fee CalculationAccording to Reuters, Meta has filed a judicial review against the UK media regulator Ofcom over how fees and potential penalties are calculated under the Online Safety Act. Ofcom ties charges to a provider's qualifying worldwide revenue; Meta argues fees and fines should link only to services regulated in the country. Under the law, penalties can reach up to 10% of a company's qualifying worldwide revenue or 18 million pounds (US$24.5 million), whichever is higher. Based on Meta's reported US$201 billion in revenue, a single serious breach could theoretically result in a fine of approximately US$20 billion. Ofcom said it will defend its approach in court.

Hot Posts About Meta Platforms (META)

ZkProver

ZkProver

27 minutes ago
*Author: Chloe, ChainCatcher* Recently, Lily Liu, President of the Solana Foundation, posted on X stating "Games on the blockchain will not return," and declared that blockchain gaming is dead. Her judgment is based on a Polymarket post, "Mark Zuckerberg's Meta, after investing 80 billion dollars, is gradually abandoning the metaverse vision." Although Meta's blueprint does not explicitly involve blockchain or crypto assets, its strategy closely overlaps with the future depicted by Web3 chain games over the past few years: virtual worlds, digital asset ownership, immersive online economies. Even the wealthiest players are quitting, and blockchain games, once considered the most promising "breakout" narrative in the crypto industry, are now seemingly at the end of the road? ### The collapse of the entire sector: Are blockchain game projects shutting down one after another? Last August, Proof of Play issued a confession-like announcement that its full-chain pirate RPG "Pirate Nation" would shut down within 30 days. Two dedicated blockchains went offline, tokens became worthless, and community players could only burn their assets to obtain a so-called "certificate," which might someday be useful but probably won't be. This game studio had raised $33 million two years prior, vowing to build the future of on-chain gaming. After the announcement, PIRATE tokens plummeted 92% within days. Co-founder Adam Fern admitted, "Shutting down Pirate Nation was one of the hardest decisions I've ever made. But the truth is, it could never have become a groundbreaking mainstream hit." Pirate Nation is not an isolated case; it is just a small snapshot of the massive chain game collapse in 2025. Here is a list of blockchain games that announced shutdowns last year. Ethereum game "Ember Sword," which attracted $203 million through NFT land purchases, announced closure last May, with developer Bright Star Studios citing lack of funding. Third-person shooter battle royale "Nyan Heroes," built on Solana, was once on over 250k PC players' wishlists but also ended operations last May due to funding issues, with NYAN tokens crashing over 99% from their peak. Square Enix's Ethereum-based game "Symbiogenesis," created by the Final Fantasy developer, also ended in July. Gala Games' officially licensed "The Walking Dead" MMORPG was also taken offline in July. NFT-based mechanized combat game "MetalCore" shut down its servers in March and has gone silent; the developer has quietly shifted to releasing a new non-blockchain game on Steam. Most recently, the project "Wildcard" has caused market lament. After its TGE in March, its market cap peaked at only $1.1 million, and the community widely questioned its irresponsibility and soft rug. According to crypto asset data platform RootData, Wildcard had raised $46 million in funding, led by Paradigm. ![](https://img-cdn.gateio.im/social/moments-404e5ab1c7-a622f1f1eb-8b7abd-e5a980) Its founder Paul Bettner, known for developing popular games like "Words With Friends" and "Lucky's Tale," now finds that even backing from top VCs and experienced game developers cannot prevent the collapse of the entire chain game sector. In addition, there are projects like "Deadrop," "Blast Royale," "Mojos Melee," "Tokyo Beast," "OpenSeason," "Captain Tsubasa Rivals," each backed by millions or tens of millions of dollars, with countless gamers accumulated, only to see their promises vanish in the end. ### Web2 players want good games, Web3 players only want profits Most founders have genuine game development backgrounds, and their visions for on-chain games during fundraising were not entirely empty talk. Why do many projects still end up shutting down or reverting to Web2? "Web3 games, before verifying player demand, have already built an investor-driven capital structure through tokens and NFTs." In other words, the people funding these games and the players who ultimately need to stay in the game are not the same group from the start. When during development, it becomes clear that the on-chain player base is smaller than expected and more short-term arbitrage-oriented, with tokens continuously falling and development costs rising, the studio's only options are to shut down or abandon blockchain identities and revert to traditional markets. Regardless of the choice, early Web3 investors and NFT holders are always the final payers. The farm simulation game "Moonfrost" is a typical example. Developer Oxalis Games raised $6.5 million and ran over a year of Play-to-Airdrop activities, selling 1,833 NFT boxes at $150 each. Then, in November 2025, the team announced leaving Web3 and relaunching on Steam as a paid PC game, with no NFTs, tokens, or blockchain. Just a day before the announcement, CEO Ric Moore publicly discussed how to create a "slow and meaningful Web3 game." The reason given was: "Web3 players want to make money, Web2 players just want a good game." It took three years and millions of dollars to realize the true rules. The 2025 industry report from Blockchain Game Alliance (BGA) also confirmed the decline of on-chain gaming: annual investment in blockchain games dropped to about $293 million, compared to $4 billion in 2021 and a peak of $10 billion in 2022—an astonishing decline. DWF Labs described the current stage as a "necessary reset." The biggest legacy of this sector's failure may be a crisis of credibility for blockchain gaming as a whole. The BGA report shows that 36% of respondents see "fraud, scams, or rug pulls" as the industry's greatest threat. Even though most shutdowns are not deliberate scams, from an external perspective, the cycle of fundraising, token issuance, and collapse is almost indistinguishable from rug pulls. "This industry needs genuine game developers and real players who want to play, both are indispensable." ### Infrastructure and market conditions as advantages, stablecoins and AI bring new opportunities The collapse of the blockchain gaming narrative does not mean the end of consumer applications in crypto. The BGA report shows that 65.8% of industry practitioners remain optimistic about the next 12 months, based on deliverable products and sustainable revenue models. Meanwhile, large-scale transfer volumes handled by stablecoins and AI tools that reduce development costs to a fraction of what they used to be show that infrastructure and market conditions have never disappeared. From many developers' perspectives, several possible paths are emerging. Sunyoung Hwang, CEO of NEXPACE, emphasized a core principle when discussing "MapleStory Universe": wallets, gas fees, and tokenomics are obstacles for most players, not advantages. The blockchain layer should do meaningful work behind the scenes, such as enabling true asset ownership and driving open economies, while players focus solely on the game itself. "If infrastructure operations penetrate into the gaming experience, game design is a failure." Robby Yung, CEO of Animoca Brands, and Christina Macedo, CEO of PLAY Network, believe retention rate is the only true metric. D1, D7, D30 retention data, which was critical in console gaming, mobile gaming, and remains so in crypto gaming. Macedo pointed out that the standard benchmarks for mobile games are D1 retention of 35-45%, D7 of 15-25%, and D30 of 5-10%. Most Web3 games do not meet these basic health indicators. Gabby Dizon, co-founder of Yield Guild Games, believes the industry’s failure stems from "spending too long measuring the wrong things," including outdated metrics like VC funding amounts, token prices, and NFT sales. The real metric is whether players are willing to pay, because they see value in the gaming experience. Finally, opportunities brought by stablecoins and AI. The BGA report states that over a quarter of respondents see stablecoins as key to industry success. Compared to highly volatile game tokens, stablecoins are more user-friendly and easier to understand, increasingly used for tournament prizes, in-game rewards, and cross-border payments. Sequence further notes that smart game developers are focusing on stablecoin payments, whether for on-chain assets or other scenarios, due to lower fees, instant settlement, and easier revenue sharing. AI is also transforming cost structures. Simon Davis of Mighty Bear Games points out that AI-native teams are surpassing traditional studios at a fraction of the cost and manpower. Animoca Brands believes that by 2026, sustainability will depend on AI-driven or AI-assisted development practices, which will fundamentally change the economics of producing high-quality game content. ### Blockchain games are not dead yet; is this phase a necessary reset? The core contradiction of the previous cycle of blockchain gaming has remained unchanged: investor-driven capital structures have outpaced player demand verification. When retention cannot support token economics, and development costs swallow funding, projects are left with only shutdown or de-blockchainization, with early holders always bearing the final cost. But this reshuffle has also fostered a more pragmatic consensus among game developers: making blockchain invisible, measuring success by retention rather than token prices, replacing volatile tokens with stablecoins for payments, and reconstructing development costs with AI. The common theme is: first, create a game that can withstand traditional market metrics, then let blockchain play its true role at the infrastructure level. Perhaps blockchain gaming is not as Lily Liu said: dead. But the market is indeed bidding farewell to the old cycle of token-driven user growth, exhausting development funds, and ultimately reverting back to Web2.
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fren_with_benefits

fren_with_benefits

37 minutes ago
TokenPost says the domestic cryptocurrency market is bigger than expected. As of the end of last year, there were 5.58 million actual users, and among them, 94,000 people held more than 100 million won. That’s about 1.7%, but the figures look quite substantial. It was interesting to see that Meta has recently filed five trademark applications related to MetaPay. It seems to be preparing in earnest for virtual currency trading and digital payment platforms, and since it looks like it will also include lending and investment services, the scope is quite broad. Meanwhile, there was also news related to Terra. Do Kwon said that by pushing ahead with Terra 2.0, they will launch a decentralized exchange as well. It was announced through an account called Phoenix Finance, but TokenPost pointed out that its actual nature is not clear. Galagames is a different issue. It’s a P2E game that was found to be operating without undergoing domestic rating classification, and starting from the 21st, access from Korean IP addresses will be blocked. It seems like the regulatory side is moving quite quickly. It also appears that the political world has a strong interest in blockchain. A candidate for Incheon mayor promised to turn the economic free zone into a blockchain special zone, and KT is also getting started in earnest by setting up an NFT business team in its R&D department. And since blockchain companies such as Blockchain.com, Dapper Labs, and MoonPay were listed in CNBC’s 50 Disruptive Innovation Companies, global attention seems to be quite intense as well.
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